Marin Aussant

My Level Design Skills [WIP]


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Blocking


Testing


Level Design Projects I worked on

Derayah

Derayah is an Exploration Puzzle game where knowledges are essential, made with Unity 6 in 2024-2025.

Derayah Screen

As programming wasn’t very challenging on this project, I decided to concentrate on the Level Design and Narrative Design of this world.

It was our graduation project, on which 8 of us worked together for 9 months. I was able to work with all the departments of a video game development team and develop other skills, notably in Game Design and playtest feedback.

Trailer
A Full Playtrough
Itch.io Page

Boarding Chaos (Unreal Tournament 4)

Boarding Chaos is a Capture The Flag map made with Unreal Tournament Editor in 2 week in 2023.

Boarding Chaos Map

I made the entire map in blocking, then used the textures from the base game to dress it up, and managed the placement of the 2 bases and the various weapons and items.

Boarding Chaos is a Capture The Flag blocking map made for Unreal Tournament 4, featuring different zones for the game’s various weapons and a wide range of possible paths.

Some Gameplay

UE5 Blocking Navigation

This is a project made to learn simple Blocking on UE5 made on 2023.

UE5 Blocking Screen

The aim of this exercise was to create interesting navigation in a 3D space using Unreal Engine 5.

I was able to guide the player through perspective, lights, viewpoints, create optional paths and a few money shots.

A Full Playtrough

Dawn on Skyglow

Dawn on Skyglow is a 2D Platformer made with Phaser 3 in JavaScript in 1 month in 2023.

Dawn On Skyglow Gif

I designed the entire game, from Programming to Art, Level Design and Animation, playable both on the keyboard and the controller.

I developed simple mechanics to focus on the Player Controller, with the implementation of the State Pattern, a Coyote Jump and a Jump Buffer, to achieve a demanding Level Design for the player.

A Full Playtrough
Itch.io Page


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have a good day :)