My Projects
Here, you can find informations about some of my projects and what did I do on them!
Find out more about my projects on my Itch.io !
- If you’d like to see my Resume.
- If you’d like to find out more about my Skills.
- If you’d like to get to Know Me Better (Games, Musics, etc…) [WIP].
Derayah
Derayah is an Exploration Puzzle game where knowledges are essential, made with Unity 6 in 2024-2025.

As programming wasn’t very challenging on this project, I decided to concentrate on the Level Design and Narrative Design of this world.
It was our graduation project, on which 8 of us worked together for 9 months. I was able to work with all the departments of a video game development team and develop other skills, notably in Game Design and playtest feedback.
Trailer
A Full Playtrough
Itch.io Page
Fish’n’Ship
Fish’n’Ship is a Cooperation game with scuba diving and sailor gameplay, made with Unity 6 in C# in 48 hours for Global Game Jam 2025.

I took care of all the programming around the boat gameplay side, including Gameplay Programming, U.I. Programming and other smaller tasks.
We were two programmers, so we split our work on each of the two gameplays. For 2 days, I took care of all the programming related to the boat gameplay, the implementation of artists’ assets, UI management, the minimap and some other stuffs.
Some Gameplay (coming soon)
Itch.io Page
Opération Mulberry
Opération Mulberry is a Serious Puzzle mobile game about the Normandy landings in World War II, made with Unity in C# in 1 month in 2023.

We were 3 on this project, and I was responsible for all the Programming.
My first group project on Unity, Operation Mulberry is a mobile game, and I had to develop the entire Touch Detection and Drag&Drop system. I also had to integrate our artist’s 3D assets.
Boarding Chaos (Unreal Tournament 4)
Boarding Chaos is a Capture The Flag map made with Unreal Tournament Editor in 2 week in 2023.

I made the entire map in blocking, then used the textures from the base game to dress it up, and managed the placement of the 2 bases and the various weapons and items.
Boarding Chaos is a Capture The Flag blocking map made for Unreal Tournament 4, featuring different zones for the game’s various weapons and a wide range of possible paths.
Dawn on Skyglow
Dawn on Skyglow is a 2D Platformer made with Phaser 3 in JavaScript in 1 month in 2023.

I designed the entire game, from Programming to Art, Level Design and Animation, playable both on the keyboard and the controller.
I developed simple mechanics to focus on the Player Controller, with the implementation of the State Pattern, a Coyote Jump and a Jump Buffer, to achieve a demanding Level Design for the player.
A Full Playtrough
Itch.io Page
What The Flag!
What The Flag! is a 2D Puzzle Platformer made with Phaser 3 in JavaScript in less than 2 days in 2023 for ETPA Inter Campus Game Jam 2023.

I was in charge of Programming each of the game’s mechanics.
Each level was different, and with a New Mechanic, I had to learn to code a lot of different things quickly and adapt.
2D Platformer Controller
A 2D Platformer Controller made to learn Unity in C# in 1 week in 2022.
coming soon
The aim of this small project was to develop a complete Character Controller for a 2D platformer, integrating Character Animations, Acceleration and Deceleration, a Jump Height Control, a Coyotte Jump and a Jump Buffer thanks to State Pattern in order to learn the basics of Unity.
I added a simple Ori-inspired mechanic, including a Time Stop and Propulsion in one direction.
A last word
I hope I’ve convinced you of my skills in team and solo projects. I’m always interested in new projects that will help me discover new things and improve myself.
Find out more about my projects on my Itch.io !
- If you’d like to see my Resume.
- If you’d like to find out more about my Skills.
- If you’d like to get to Know Me Better (Games, Musics, etc…) [WIP].
Don’t hesitate to send me a message !
have a good day :)